Henry Smith

Selected Work

The same project archive is kept here for compatibility with existing links.

2026
SteadyPicker SteadyPicker

An open-weight model that chooses whether an AI-generated video should be four or six seconds long. It reached 79.31% precision on accepted six-second decisions and defaults safely to four seconds when uncertain.

Released v0.2.0 / Local inference and model provenance

GoPythonLocal inferenceModel provenanceGitHub Actions
2019
Onigami @ Whales and Games Onigami @ Whales and Games

Published Unity turn-based strategy prototype where I contributed enemy behaviour, A* pathfinding, music and gameplay systems across Windows, macOS and Linux builds.

Published desktop prototype / AI behaviour and A* pathfinding

UnityC#AI behaviourA* pathfindingGame systems