Year Project Context Built with Link
2026 SteadyPicker SteadyPicker An open-weight model that chooses whether an AI-generated video should be four or six seconds long. It reached 79.31% precision on accepted six-second decisions and defaults safely to four seconds when uncertain.
Released v0.2.0 / Local inference and model provenance
GoPythonLocal inferenceModel provenanceGitHub Actions
2019 Onigami @ Whales and Games Onigami @ Whales and Games Published Unity turn-based strategy prototype where I contributed enemy behaviour, A* pathfinding, music and gameplay systems across Windows, macOS and Linux builds.
Published desktop prototype / AI behaviour and A* pathfinding
UnityC#AI behaviourA* pathfindingGame systems